![]() ![]() However I’ve spoken to Awaceb and they’re aware of the issue and are looking into it. Interestingly, this isn’t present in any of the gameplay footage shown or the in-game cutscenes, which leads me to believe this won’t be noticeable on PC where there’s likely a menu setting to reduce the effect. This ultimately meant that while playing I felt increasingly nauseous over time as I was seeing multiple versions of everything fading away behind with any camera moves. Supposedly this is due to Unreal Engine’s handling of anti-aliasing, though it seems to me to also be related to the screen-space reflections at play that make the oceans look as good as they do. Firstly, on the PS5 at least, the game has severe “ghosting” or “trails” present. I feel I should at least mention the bugs I faced, a few of which were fixed during my play through, but many will likely be present at launch. ![]() However, what’s been achieved with the “soul jumping” mechanic introduced relatively early into the game is very enjoyable, although limiting and frustrating in its own ways. Marred by performance issues and bugs on the PS5 version that I played along with a story that is nearly brilliant, but ultimately fell flat and left unresolved, it’s hard to recommend the game around those points. What the tiny team of twelve at Awaceb have made here has a huge amount of heart and soul at its core, though the delivery falls just short of being something truly spectacular. ![]()
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